Aaron Biddlecom

Hello!

Greetings, Astroneers!

I’m Aaron, and I’ll be your friendly (cosmic) neighborhood technical designer.  I’ve just started settling in over the last week, but I’m already hard at work on enhancing our existing gameplay design (anyone up for some improved Rover handling?), and conjuring up brand-new mechanics and interactions to liven up your interstellar playgrounds. (more…)

Going Faster.

I worked on this.
I worked on this.

Hello, this is Zabir from the Astroneer dev team. The last time I wrote a blog post I spoke about the important of optimization and bringing that to Astroneer. Lately I’ve been focused on our plan for increasing performance and stability of the game, and was responsible for the first pass of a bigger update to performance that you would have seen in Patch 125. Performance is an on going challenge of building a game this early. So, I wanted to quickly talk about Astroneer’s performance and what is our plan going forward? There are three major ways we are going to attack the performance problem: streaming system, optimizing algorithms, and better OS/hardware interaction. (more…)

New Office Space

Hey, Riley here. As Brendan mentioned in our last blog post, 50 days, our team is growing and changing offices. For me, that also means moving to Seattle to be in the office full time. For the past few days I was out in Seattle looking for an apartment. (Mission accomplished.) While I was there, I had a some extra time to drink a lot of great coffee and take a look at our new office. It’s exciting to finally get to move into a place of our own, it’s quite the upgrade from our 4 person co-working office space.

Brendan and I took a quick tour of the new place. Take a look for yourself:

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50 days.

The world looks much different from fifty days ago. Lots of big things have happened. We celebrated the holidays, ushered in a new year, and sat glued to twitter as we watched the tumultuous transition of our world into this terrifying new post-Brangelina era! I’m still a little bit numb from that. I think someone closed a sale on some historic house, and oh, we launched the early access version of AstroneerRight. You’re probably wondering how that went.

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