That is right! We are days away from our 1.0 release date, and we couldn’t be more excited.
We have just posted two new openings on our website. We are looking to fill three positions: Lead Designer, Associate Producer, and Tools & Infrastructure Engineer! If either of these sound like you head over to https://systemera.net/jobs to submit an application!
Come hang out with us in Texas! Astroneer will be playable at Dreamhack Austin on Jun 1-3! We will be playable in the Indie Playground, booth I-15, alongside a ton of other really awesome indie titles. You can view the full list here.
Also, if you are looking for tickets, you can grab them here! We will have a sneak peek of some new stuff from our next update at the show ;).
Hope to see you there!
That’s right! We have just posted two new openings on our website. The positions we are trying to fill are for a 3D Artist, and a QA lead! If this sounds like you head over to https://systemera.net/jobs to submit an application!
Hey all, been a little while, but I wanted to just update everyone on our GDC 2018 plans! This year several members of the team are going to be making appearances and we will also be showing the game off in the Epic Games booth!
As many of you might already know, Astroneer just concluded its first year in Early Access with a Sale on Steam and the Microsoft Store. That means there are now thousands of new Astros roaming the solar system, building bases, deforming planets, and having fun with friends. Since we have lots of new faces getting initiated to Exo Dynamics, as well as some old faces returning after a long hiatus, we wanted to spend some time answering some of the big questions new and returning players might have about Astroneer.
Thats right, we did it. After celebrating our one year anniversary on Saturday, we are finally launching into Alpha! That means a lot of things, but most importantly now with months of planning, prototyping, and systems work out of the way, the team is in full on implementation mode. Players should expect new content and systems every update going forward until we reach Beta! I want to take a second to sincerely thank everyone who has participated in the Pre-Alpha process. You all have been so insightful, diligent, and encouraging during this process, and we as a team cannot thank you enough.
Although Astroneer won’t have any official presence on the show floor while the team is heads down working, we do have a few things going on since PAX West takes place in our hometown of Seattle! Here is the full schedule of places you can catch members of the team.
Hey everyone! I’m Veronica, producer at System Era, coming to you live with my very first blog post.
Way back in December, on the eve of Astroneer’s Pre-Alpha release, Adam shared the first version of the roadmap. With excitement and anticipation, we offered a first look at some of the ideas the System Era team was kicking around along with a promise to keep in touch about how those plans develop. A lot has happened since then, and we haven’t kept in touch as well as we’d have liked, but the team has been steadily growing and steadily working to make Astroneer the best it can be. (more…)
Adam here. Any time System Era updates Astroneer, we spend some time doing a post-mortem of how things went. I thought since we are at the six month mark, I could look back and call out the stuff we did really well, what we could have done better, and what is happening next. Astroneer is in a great place, but that doesn’t mean we don’t have areas that we can improve upon.