Astroneer now available on Steam, Xbox One, and Windows 10 Store

Astroneer is now available on Steam Early Access, Xbox One, and Windows 10 Store Game Preview for $19.99 USD! In addition to purchasing the game itself, Steam users will have the option of purchasing an Astroneer + Soundtrack bundle for $24.99.

As a reminder, yesterday we talked about the future of Astroneer and its road-map and how you can be involved through our forum. The day before we discussed what you can expect of multiplayer on Day-1 and beyond. Be sure to check those posts out while the game downloads!

You can find Astroneer on Twitter, Facebook, Youtube, and Twitch. Astroneer also has its community growing on Reddit, Steam, and the Astroneer forum.

Road map

We’re about 24 hours from Astroneer finally making its way to Early Access and Game Preview. To say we’re excited for you to help make Astroneer an amazing video game of aerospace industry and interplanetary exploration is an understatement. The 6 of us at System Era have been eager for this moment for almost 3 years. It’s finally happening.

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Day-1 Multiplayer and Beyond

We get a lot of questions about the exact nature of the multiplayer in Astroneer. Questions range from how many players it supports to what the server model is, to whether there is an online persistent world. As the one who spearheaded our multiplayer capabilities, I thought I’d speak in detail about our current multiplayer capabilities and where we’re headed.

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No date to announce yet.

huh

Hello,

We’re nearly a week in to December and we haven’t announced the specific release date for Astroneer on Steam Early Access or Xbox Game Preview. We’d love to be able to give you a specific date just as badly as you’d like to learn of one.

Rest assured we’re working hard with Microsoft to deliver the game to the public this December. We hope to have more information to share any day now.

the System Era team

To be determined: Minimum Specifications

Notice the terrain popping? We’re definitely working on that and other performance offenders.

 

Hi everyone. I’m Zabir and the newest member of the System Era team. My primary role at System Era will be to lead the engineering efforts going forward. Jacob and Brendan have done a great job on this front and I will attempt to lighten their workloads. However, with such a small team, all of us will continue to wear many hats. In this blog post I wanted to talk about two ways we are preparing for Early Access from a high level engineering perspective. It isn’t the sexiest part of development, but here is my process.

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Managing expectations is (probably) impossible.

Hello — Adam here from the team.

Recently we announced details for the launch of Astroneer and that’s something we’re super proud of. Now that the information is out, there’s been two important topics that come up in discussion amongst the team. How will our game be perceived and are we setting the correct expectations?

I don’t enjoy writing about the missteps of other developers, but in the name of transparency I think this is an important point to make: The controversial release of No Man’s Sky fuels a lot of discussions about the development and marketing of Astroneer and more importantly the reaction the gaming community had to it. A lot of the press coverage about Astroneer links the two games together and we’ve seen a lot of talk amongst our community about those connections.

I’m not going to comment on one specific aspect of the game or the people behind it. This blog post isn’t about that. I want to take this opportunity to put into practice the most important thing we’ve learned from witnessing No Man’s Sky: Know what you are saying, but understand what is heard.

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I grabbed this screenshot the other day when we first implemented some clouds in to the game.

 

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