System Era

System Era Is Hiring!

That’s right! We have just posted two new openings on our website. The positions we are trying to fill are for a 3D Artist, and a QA lead! If this sounds like you head over to https://systemera.net/jobs to submit an application!

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Astroneer Enters Alpha & The Research Update

Thats right, we did it. After celebrating our one year anniversary on Saturday, we are finally launching into Alpha! That means a lot of things, but most importantly now with months of planning, prototyping, and systems work out of the way, the team is in full on implementation mode. Players should expect new content and […]

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Astroneer @ Pax West 2017

Hey all! Although Astroneer won’t have any official presence on the show floor while the team is heads down working, we do have a few things going on since PAX West takes place in our hometown of Seattle! Here is the full schedule of places you can catch members of the team.

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Astroneer Development Roadmap: Pre-Alpha and Beyond

Hey everyone! I’m Veronica, producer at System Era, coming to you live with my very first blog post. Way back in December, on the eve of Astroneer’s Pre-Alpha release, Adam shared the first version of the roadmap. With excitement and anticipation, we offered a first look at some of the ideas the System Era team […]

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The Last Six Months & The Future

Adam here. Any time System Era updates Astroneer, we spend some time doing a post-mortem of how things went. I thought since we are at the six month mark, I could look back and call out the stuff we did really well, what we could have done better, and what is happening next. Astroneer is […]

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Goodbye, fellow traveler.

Yesterday, March 27, we very suddenly lost our partner and dear friend Paul Pepera. System Era is in mourning today. Paul’s family has traveled to Seattle to make appropriate arrangements. They have asked for privacy at this time. Many knew Paul in this industry as an artistic tour de force. His talent left an imprint […]

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Aaron Biddlecom

Greetings, Astroneers! I’m Aaron, and I’ll be your friendly (cosmic) neighborhood technical designer.  I’ve just started settling in over the last week, but I’m already hard at work on enhancing our existing gameplay design (anyone up for some improved Rover handling?), and conjuring up brand-new mechanics and interactions to liven up your interstellar playgrounds.

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50 days.

The world looks much different from fifty days ago. Lots of big things have happened. We celebrated the holidays, ushered in a new year, and sat glued to twitter as we watched the tumultuous transition of our world into this terrifying new post-Brangelina era! I’m still a little bit numb from that. I think someone […]

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Managing expectations is (probably) impossible.

Hello — Adam here from the team. Recently we announced details for the launch of Astroneer and that’s something we’re super proud of. Now that the information is out, there’s been two important topics that come up in discussion amongst the team. How will our game be perceived and are we setting the correct expectations? I don’t […]

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