We have some lengthy Patch Notes today! In addition to the standard list of bug fixes and improvements at the end, we want to highlight and break down our first set of improvements for the Intermodal Terminal.

The in-game Intermodal Terminal Tutorial is a good reference point for identifying each of the components of this Megastructure. 

FIRST SET OF IMT IMPROVEMENTS

We previously messaged that we would be making gradual improvements to the Intermodal Terminal (or IMT) over the course of multiple updates. This is the first of those updates, with substantial changes made to the IMT’s control panels and automated movement of items between slots, based on the feedback provided by the community.

Loading Modes

Now, when the Shuttle Loading Mode is modified on the Landing Pad control panel, the Loading Mode on the Rail Station control panel is modified as well to the opposite state. This prevents the player from choosing independent settings that can result in conflicting loading modes, which could block item transfer actions.

We have also added a “Loading Disabled” mode to the Landing Pad control panel to bring the settings into sync.

IMT Rail Station Unsaved Settings

With the unification of Loading Mode settings between the two IMT segment control panels, it has become possible to affect the state settings displayed on one control panel from the other. This means we had to bring the Landing Pad’s Unsaved Settings state to the Rail Station’s control panel.

Tier Filtering & Storage Transfers

Previously, the Tier filter for the IMT Rail Station control panel only affected items of the exact matching tier. This also caused a bug which prevented smaller storage tiers slotted onto larger tiers from being transferred properly at all.

The bug affecting slotted storage items has been resolved, and the Tier filter has been changed to account for items of a lower tier. This should allow for more complex storage set ups to be transferable or be filtered at lower tiers. 

Additionally, before this update, the item transfer rules could potentially move items off the receiving vehicle if the item did not match the set Tier Mode. Now, the IMT’s inter-vehicle item transfer rules will never move items from the receiving vehicle’s storage slots. 

We also have a couple more bug fixes for the IMT listed in the Patch Notes section below.

BUG FIXES

Megastructures

Intermodal Terminal:

Orbital Platform

Biodome

Museum

Miscellaneous 

Legacy Issues

What is this? A Vehicle Port!

Renaming Miscellaneous Structures

Edit: We’re planning to update the names for the Vehicle Ports (previously Parkade Pad, where you find Data Circuits) and Mega-X Platforms (previously Installed Platform, where you find the Extra Large Resource Canister) in an upcoming patch. The current names aren’t very intuitive and don’t get mentioned often in-game, so we know players often ask about these. We’re trying to start using them to give an early heads up and Mission descriptions will soon use these new names too. We have a few fun ideas on what we’d like to do with these structures and hope to share more soon!

IMPROVEMENTS

We look forward to hearing your feedback on the latest changes! Keep an eye on our Live Bug Tracker to check the status on other bugs present in the game, and if you run into an issue that isn’t listed or you have more information to share, please send us a bug report.

– Honourael