We’re less than 1 week away from the release of ASTRONEER: Megatech! And if you’re the kind of player who likes to do their research before diving in, then this guide will help give you the prep you need to get started right away when all the new content releases.
Odds are that if you’ve already been playing the game for some time then you won’t need to worry about any of these requirements, but if you’re new to the game or starting a new save then this guide will show you the steps to beelining straight toward unlocking Megatech.

Megatech Missions
In order to receive the first Megatech Mission, you will first need to complete a few of the base game Missions:
- Unearthed: Print an Extractor and Extract a Resource Nugget.
- Unlocked after completing the “Arm Yourself!” and “Stuffed Storage” Missions.
- Forward Progress: Place a Shelter on Another Planet and Place a Landing Pad on Another Planet.
- Unlocked after completing the “Smelteringly Hot” and “To Parts Unknown” Missions.
Additionally, there are a few more Missions you will need to complete before you can start the Intermodal Terminal and Museum Mission lines. To clarify, you will be able to build these Megastructures without completing these Missions, but there are unique rewards tied to completing them, so we recommend playing through them. But, if you do things out of order, the Missions should still complete retroactively.
For the Museum Missions you must first complete:
- Take a Byte: Gain 2000 More Bytes.
- Unlocked after completing the “For Science!” Mission.
- Here We Go Sampling: Find and Use 10 Research Samples.
- Unlocked after completing the “For Science!” Mission.
For the Intermodal Terminal Missions you must first complete:
- Rubberstamp: Use Data Log on Logistics Depot: Glacio to confirm shipment completed.
- Unlocked after completing the “Better Freight Than Never” and “Cooler Runnings” Missions.
- Materials Matters: Print a Chemistry Lab and Create Rubber or Plastic.
- Unlocked after completing the “Talking Tungsten” Mission.
And in case you want to dash straight toward making your own Orbital Platform, bear in mind that the DLS won’t have that Construction Anchor available until you first finish building at least one other Megastructure and fully upgrade it.

Intro Missions
Once you have completed the “Forward Progress” and “Unearthed Missions”, you will find the new “Large Scale Learning” Mission in your Log. This is where you’ll meet Beepy, your EXO Training Assistant who’ll welcome you to the Interplanetary Megastructure Initiative!
These Missions will start you out with your first Megastructure, the Distribution Launcher System (or DLS for short). You will receive a Construction Anchor which you can deploy into a Mega-Printer Platform to set up the construction site of the DLS with a holographic preview of what it will look like. Once you’re happy with its placement and you’re sure this is where you want it, deploy the Platform.
The Mega-Printer will require a large number of resources to print the DLS, a total of 49 Compound, 29 Zinc, 23 Copper, and 7 Steel. The Mega-Printer Drone will start the printing process after you have provided all the resources it needs along with enough power but will stop in its tracks if anything is missing. Over time you’ll see it completed.
With the DLS, you will gain the ability to launch Construction Anchors to any planet, just place a Construction Anchor Landing Pad where you want to receive it (printable at the DLS). Place the Construction Anchor where you want it so you can initiate the construction of a new Megastructure, like the Intermodal Terminal. If you own the DLC expansion, you’ll also be able to now build the Orbital Station, Museum, and Biodome.
Note: In the case of Aeoluz, Megatech content locked behind the Megatech Missions will only be accessible on Creative Mode.
Mega-Deconstructor
In case you change your mind about the placement of a Megastructure or just want to free up some space by removing a Mega-Printer Platform, you have the option to use the new Mega-Deconstructor to completely disintegrate them. You will lose your resource investment, so think carefully before doing so, but at least you won’t have a giant hole left behind like you would with Dynamite, only the underlying deformed terrain generated in the construction of the Megastructure will remain.

New Walkways
Bending the terrain to your will to form land bridges can be a fun and effective impromptu solution for getting around while exploring, but when building a base, you might want a cleaner and more aesthetically pleasing option. The new Walkways will help with this, and they have the added benefit of also carrying power and oxygen.
They’re crafted in bundles just like Rail Posts, and they’re placed pretty much the same way with the same kind of versatility, creating a walkable path between the nearest posts within range. They’re also a nice way of connecting the new Museum to its Display Case extensions, which is why they have their own built-in Walkways, but also offer a connection point for separate Walkway posts in case you want to extend a path even further.

Outside of the Orbital Station, Museum, and Biodome, everything mentioned in this blog will be a part of the Megatech Free Update. We hope you’re as excited as we are for the release coming November 20th, and if you want to unlock the full potential of Megatech then consider wishlisting the DLC for a launch day reminder.
Wishlist
ASTRONEER: Megatech Now!
STEAM – XBOX
Download the ASTRONEER: Megatech wallpaper:
Landscape (1920×1080) – Landscape 4K (3820×2160) – Portrait (1080×1920)
FAQ
What’s the release date for ASTRONEER: Megatech?
- November 20th, 2025. The Nintendo Switch release will come at a later time. We’ll share more as soon as we can.
How much will the ASTRONEER: Megatech DLC cost?
- $9.99 USD. It might vary slightly per currency.
Will any free content be released with the Megatech DLC?
- Yes. A free content update will be released alongside the paid DLC.
Will existing game save files be compatible with the Megatech DLC?
- Yes.
Will Dedicated Servers be available at launch for playing with Megatech content?
- Yes.
If I own the Megatech DLC and my friend doesn’t, will we still be able to play together?
- For Dedicated Servers: If a server is hosting a Megatech save file, then all players looking to join must also have the Megatech DLC. A save file is considered a Megatech save file as soon as a Construction Anchor for either a Biodome, Orbital Platform, or Museum is deployed, so consider backing up a save file first.
- For Co-op Play: If the host player owns the Megatech DLC, anyone can join and play Megatech content as well, but cosmetics will only unlock for players who own the DLC themselves.
How far into the game should I progress before starting the Megatech DLC?
- You can access the Megatech DLC as soon as you start a new game. That said, the majority of this new content will be locked behind a fair bit of the tech tree and some missions, both old and new. This very blog should help clarify that.
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