Our team has been diligently looking at all the feedback and reports coming from the community, and we have valuable information to share that we hope will be of help.
*LAST UPDATED: December 10th, 2025 – Any changes from the previous version of this report will be added in italic lettering to facilitate distinguishing new updates.
Modding Reminder
We’ve seen reports of the game crashing upon launch, and in the vast majority of early cases this was because the game was modded. We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk!
Note: A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We’re addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing.
Fixed Issues
So far, we have released three hotfixes for issues introduced in the Megatech update. In case you have encountered any of these issues previously and would like to review whether they have been fixed yet, you can review a full compiled list of all fixes so far in the Patch Notes here.
Platform Parity
Review the following list to verify what update version each platform is in.
- Newest Patch – 1.36.45.0: Steam, PS4, PS5, Xbox, and Microsoft.
- In the case of the Nintendo Switch, the Megatech update is planned to be released for this platform by early 2026. We expect all platforms to return to parity on the same version by then.
Upcoming Fixes
Our recent hotfixes have targeted some of the most highly reported issues first, but we are by no means done. We will continue to work on additional fixes in order of severity, so please continue to send your bug reports for any issues you encounter as you run into them. If you’re not already, you keep an eye on our social channels and our Discord server too for any news that we’re ready to share.
PS5 Save File Imports
We’ve seen reports of PlayStation players unable to import their PS4 save files over to the PS5 version because the import button appears to be unresponsive. One reason this can happen is related to an issue affecting players with consoles in regions outside of the Americas, for which we’re working on a fix.
Another reason this can happen is because PS4 save files that are saved in the cloud are not accessible directly on the system. If this is the case, then you can refer to this guide for step-by-step instructions on how to import your save files from PS4 to PS5.
Save File Repair Tool Addition – Partial Nuggets
Some issues in the game could create “partial nuggets” of resources that cannot be interacted with and block access to the slots they’re in. We’ve issued a fix that should address this bug on all newly generated resource deposits, though you may still experience partial nuggets that persist from prior to this fix.
For this reason, we have updated the Save File Repair Tool so that it now has the option to remove partial nuggets from a save file. If your save has been affected by this issue, follow the link to this guide for steps to follow and look for the “Delete Partial Nuggets” setting.
Known Issues
Since the release of Hotfix 1, we have continued to monitor reports coming from the community and have identified additional issues to address. The following is a list of some of the most prevalent issues present in the game that we’re still actively investigating.
- The DLS can fail to launch one of the Orbital Platform packages and get locked into a state of “Launch in progress” which stops it from deploying more Construction Anchors.
- Solid Fuel Thrusters are removed from shuttles after running out of fuel. They will be moved to a free T2 slot on the shuttle if available but will otherwise not be found.
- Xbox and Microsoft players are reporting not being able to save their progress on some of their save files.
- Importing a PS4 save into PS5 can reduce the size of the save file and partially restore deformed terrain. This isn’t intended behavior, and we’ll be looking into correcting this.
- Some players are reporting an issue with Packagers eating up the items they’re meant to package then the Packagers being left floating in the air without being interactable. While we work on a fix, you can refer to these workarounds:
- This issue seems to occur with already existing Packagers in saves. This can include Packagers discovered during the C.H.E.E.R. event. Freshly printed or traded Packagers shouldn’t encounter this issue.
- If the issue does occur, it is recommended to leave the area with the Packager and move far enough away that it is no longer visible. After returning to the broken Packager, it should resume its animation sequence as normal. Avoid saving and exiting when this issue occurs, as it will lead to losing the packaged item permanently and leave behind a floating Packager that cannot be interacted with upon reload.
- A couple of the Museum’s Stage 3 donation rewards have been known to not be claimable as intended.
- Display Collection perks cannot be activated on Museums built on the Orbital Platform, giving the error message: “No Museum found on planet.”
- It is possible in multiplayer games for an automated shuttle to create two versions of itself which can then be used to transport players and items from one to another. This issue has been dubbed ‘Quantum Entanglement Shuttles’ by the community and is not working as intended.
- Platforms no longer attach to the Unidentified Satellite or the Sun Room, and gravity no longer consistently works on them either. This was not an intentional change, and we’re looking into correcting this.
- We have received additional reports of crashes that we are investigating and are not reflected in this list.
- Some players on Xbox are finding elements of the game screen appear partially greyed out or darker than intended. Toggling off HDR should help resolve this issue.
For a more comprehensive list of known issues, you can refer to our Megatech Live Bug Tracker.
Other Feedback
We’ve also been seeing some feedback shared around some aspects of the Megatech Update’s game design that we are reviewing, listed here for awareness.
- Megastructure Recipe Costs: We are watching recipe costs closely and will report back if we feel like we need to make any adjustments. While the numbers look daunting at the start, we also want them to feel somewhat challenging. Keep feedback coming about these.
Thank you to everyone for sending in their bug reports and for your patience while we work out these issues. For anyone encountering issues, please send us an email bug report to support@systemera.net with as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered so we can sort it all and work on it.
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