To Our Community
All of us here at System Era and the ASTRONEER development team apologize to you, our players. The Megatech update does not reflect the experience we want our community to have. It also does not reflect our profound appreciation for the support you have shown us and ASTRONEER through the years.
We were overly ambitious with our desires for Megatech and that bit us. Ambition is good when kept in check but disastrous when it impacts our ability to deliver a great experience at launch. This has been a painful but important lesson for our team. We are committed to fixing the game in both the short and long term. We are also focused on repairing the trust we’ve broken with all of you.
Alongside providing stable fixes for the content that you’ve purchased, we owe you all a greater degree of transparency in our communications as we work to rectify this situation. We will update you with more information and schedules as soon as we have concrete information to give.
Megatech obviously has many issues that require immediate attention. Below is our immediate plan to address these critical issues.
Hotfixes So Far
Our immediate action has been to provide hotfixes as quickly as possible to address the worst issues we can fix right now. Hotfixes 1 and 2 are live, and Hotfix 3 is targeted for release next week. The complete list of fixes for Hotfix 1 and 2 can be found online, and we will post notes for Hotfix 3 when released. Below are highlights from those hotfixes.
| Hotfix 1 | Hotfix 2 | Hotfix 3 (Coming next week) |
| Fixed multiple crash instances. | Fixed a memory leak issue associated with storing an abundance of specific LTE-related resources. | Fix for an issue preventing Xbox players who purchased Megatech from receiving this content. |
| Fixed inaccessible Megastructures in Creative Mode. | Fixed an issue limiting multiplayer to 3 players. | Fix for an issue preventing PS4 save file import to PS5 for players in regions outside of the Americas. |
| Fixed unwalkable Walkways. | Corrected a change to canister settings needed for Mega Printers to work. | Fix for issues that could create “partial nuggets” blocking Mega Component Printer slots. |
| Fixed Megastructures being destructible with Dynamite. | Updating the Save File Repair Tool to remove “partial nuggets” from affected save files. |
If you’re still having issues importing save files from the PS4 to the PS5 after Hotfix 3, please refer to this guide we created and contact support if the problem persists.
After the Hotfixes
While the hotfixes address a bulk of the worst offenders from the issues reported, we are by no means done. The first 3 hotfixes will not fix everything; they are a stopgap we’re applying to address some immediate concerns while we continue working on larger and much more time intensive repairs.
These wider reaching repairs will begin releasing in early 2026 with the goal of drastically improving the quality of the game. While we are focused on bugs, we are and will continue reviewing player feedback on the content itself. Discussions around what changes we may decide to make to that content continue as more feedback comes in and fixes are solidified.
We are planning many changes for ASTRONEER in 2026 but are first and foremost committed right now to fixing the game. This update has given the team a lot to consider regarding our future plans for ASTRONEER. We are going to refocus the way we work to seriously prioritize quality and will have more to share with you all in the new year regarding this promise.
Where to Stay Informed
If you’re looking to stay informed of the ongoing work in fixing issues with the Megatech Update, keep an eye on the Megatech Troubleshooting Report, which we have been keeping up to date throughout the post-release window for this update. It’s also a good place to find workarounds for lingering issues.
We want to encourage everyone to join our Discord server, where we share news and updates about the game. In the next few weeks, you’ll notice more SES representatives will be engaged and visible in the server as part of our commitment to increase transparency and to keep you all informed.
Keep an eye on our socials, website, and discord. We want to make certain everyone in the community receives the most updated information as it’s being released.
Thank You for Your Reports
We’d like to express our deepest gratitude to everyone in the community who shared their bug reports with us. Your diligent reporting has allowed our small team to identify and prioritize the most pressing issues in the game and target the necessary fixes we’ve been working to address.
We would like to encourage everyone to continue to share reports with us: We are reading and discussing it all, but it will take some time for us to get back to everyone and respond to every message personally.
To improve response time on our end, we are asking everyone to please include as much information about the issues you are experiencing as possible. This includes what platform you’re playing on, your version number, screenshots or video, your username, and a detailed description of what occurred.
In Closing
We’re not going to defend the Megatech release: Its problems are bad, and we are acknowledging the truth of that. Your frustrations with this update are understandable. We not only failed to deliver on the quality of the update, but we also failed all of you as our fans.
We can, should, and will do better. We love ASTRONEER and we want it to thrive.
-SES and The ASTRONEER Development Team
More Astroneer Content in These Places