ASTRONEER’s upcoming Megatech DLC and Free Update will be adding some new high-tech options to your base building, especially for those with a love of automation! While it’s true that you don’t need to delve into automation to enjoy the new Megatech content, there’s still a lot of fun to be had in experimenting with the new Megastructures. 

To that aim, this guide is meant to serve as a bit of a primer to teach the basics of automation in ASTRONEER, enough to give you a few fun projects to try out for yourself. We’ll also show off some of the ways in which the new Megatech additions can add more convenience to your automation or unlock completely new potential.

Where to start

Before diving into the nitty gritty of automation, there are some general tips to consider that should help you get up and running: 

What can be automated?

That’s a pretty open-ended question. In terms of production, you can automate the production of any resource in the game, including research and power. But you can also get creative with very specific scenarios, like a thoughtful Auto Arm that packs Hydrazine directly into your Backpack every time you leave your base. At the end of the day, you set your own goals for whatever you think matters most or simply find the most fun. 

How does it work?

Let’s start by looking at some of the tools in your toolbox and explaining how each of them works. You might be familiarized already with some of them, while others you might have decided you weren’t going to bother with because they looked too complicated. But, once you start using them, you might find that they weren’t as complicated as you thought.

Back to Start

Auto Arms

This is probably the most iconic bit of tech for automation, and don’t let its compact form fool you; it can extend quite a bit, especially vertically. Place it on any powered platform and it will move resources from one end to the other. Mouse over it to see two colored holographic spheres where green is the input and blue the output. Fun facts:

Platforms

You might not think Platforms play much of a role in automation, but the wide variety of shapes available means some Platform types can be most beneficial to certain arrangements. For example, the Large Extended Platform and XL Extended Platform are the ideal length for an Auto Arm, and Platforms also automate the movement of resources on them, so choose the right one for your needs. Consult the Wiki for reference.

Auto Extractors

Unlocking these is an important milestone to automating your resource extraction and production game. They’re far more efficient at extracting resources than your Terrain Tool, if somewhat slower. You can extend power to one from your base, but many choose to use a local source, since you’ll end up moving them once they exhaust a deposit. Fun facts:

Rail Networks

It’s less useful to automate a resource if you have to run around gathering it all, so Rails help automate this part too, they’ll even help with power and oxygen distribution. You can equip Rail Cars with storage and set them up to be loaded/unloaded by Auto Arms, using Storage Sensors to automatically transport goods between Auto Extractors and your base. Keep reading for details on a Starter Project.

Sensors & Repeaters

If you’ve been opting out of automation, then these might be a set of items you’ve never used before. These are what will allow you to customize the behavior of your automation, versatile enough to allow for the creation of some elaborate contraptions, like a music player, or even a crazy display capable of doing math for you! But let’s think small for now. 

Sensors: Place them down by themselves or directly on to the item you want to be sensing, then extend the Pin from the top and place it on the item you want the Sensor to activate when its condition has been met. You can also extend additional Pins from the first Pin, but only the ones at the end of the wire will activate items. 

Repeaters: Unlike most Sensors, you don’t place Repeaters directly on to other items; you either place them down by themselves or on a small slot, but you can also stack them for combined effects. Alternatively, attach small slot items you want to activate directly to the top of them. They also have Pins that work the same way as they do for Sensors. 

Power Switches, Extenders, and Splitters

Your power production is certainly something you can automate, but fiddling with the direction of your power flow can also help ensure your usage of power stays efficient. You can cut power to entire sections of your base that currently aren’t needed, like in the case of resource production setups when you run out of storage.

Starter Projects

Theory is all well and good, but there’s nothing like a little hands-on demonstration. Below you’ll find a few project ideas to get you started, ordered from simplest to most advanced. Bear in mind that these are just examples, and there are countless different arrangements you could use to achieve the same results. Feel free to experiment. Give them a try and tag us on social media if you share your results!

Back to Start

Carbon Power Farms

Carbon farms and Generators can help keep your base powered even when renewable power slows down. Follow these steps for your own basic set-up and expand as needed. 

What you’ll need

Build Steps:  

  1. Find a nice flat space near your base and plant your tappable plants close to each other. Mouse over the Auto Arm to see the size of the green holographic sphere; this is how close you want these plants. The Plumefir trees in Sylva will work nicely.
  2. Wait for the plants to have fully grown then attach a Tapper to each of them, making sure they stay within the Auto Arm’s green sphere area. Make sure to activate each Tapper so they are producing Organic.
  3. Place a Medium Platform A with an Auto Arm on it so that all Tappers fit within the green sphere hologram. 
  4. Place a Large Platform B with one end inside the blue sphere hologram of the Auto Arm. Slot the Medium Storage to this end of the Large Platform, the Smelting Furnace in the middle, and the Medium Generator on the opposite end. 
  5. Place the Storage Sensor on the Medium Storage, set it to “Full or Not Full”, and extend its Pin to the Auto Arm. 
  6. Connect the power cable from the Medium Platform A to the Large Platform B and then your power network into the Large Platform B, so it has enough power to get started. Make sure the Smelting Furnace, Medium Generator, and Tappers are on. 

Expansion Ideas

Automated Resource Relay

One of the greatest conveniences of automation is letting resources come to you. Get started on your own network of railways connecting your base to your Auto Extractors. 

What you’ll need

Build Steps

  1. Place the Auto Extractor on the resource you want to gather. When activated, notice the green bars displaying how much of said resource is left in this deposit.  
  2. Attach a Storage Sensor set to “Full or Empty” to the Medium Storage Silo and slot it to the top of the Auto Extractor’s thumper.  
  3. Slot the Auto Arm to the top of the Medium Stacked Platform and move the Platform until the green sphere hologram is on the center of the Auto Extractor. The Auto Arm can extend vertically a fair bit, so don’t worry if it’s not tall enough. 
  4. Place a Rail Post on the inner edge of the Auto Arm’s blue sphere hologram so that it’s almost touching the Medium Stacked Platform. Place down the Proximity Repeater right next to this Rail Post and extend the Pin from the Storage Sensor on the Silo to connect to the side of the Repeater. Make sure the Stacked Platform is outside of the reach of the Proximity Repeater. After this, keep placing down more Rail Posts until you connect them all the way to your base. 
  5. At your base, place the other Auto Arm on the Large Extended Platform with the green input end on the outside of the Platform. Move the Platform until the green sphere hologram covers the end of the railway, then place the Medium Resource Canister on the other end of the Platform.  
  6. Place down the Power Switch next to the end of the railway and connect its power cable to it. When you connect the railway to your base’s power network, make sure to connect it through this Switch. Attach the other Storage Sensor to the nearby Medium Resource Canister meant to hold the resource you’re collecting, set it to “Full or Empty”, and extend its Pin to attach it to the side of the Power Switch. 
  7. Slot the Large Storage on the Rail Car and slot the four Medium Storages on top of that. Extend them for a nicer look. Now place the Rail Car on the rails. 
  8. Connect all mentioned Platforms to the nearest other Platform and the Rail Posts at either end so you can run power from your base all the way to the Auto Extractor. Make sure everything is powered up and the Auto Extractor is activated. 

Expansion Ideas

Hydrazine Farms

You’ll always be in need of Hydrazine for all of your flying needs, and if you already set up an automated Ammonium relay like in the previous project, then all you need is Hydrogen and a Chemistry Lab to automate your Hydrazine. Try starting with this setup. 

What you’ll need

Build Steps

  1. Place the Large Platform B next to the Ammonium Canister with one of its side “wings” placed closest to it. Then, slot the Atmospheric Condenser into the middle and two Medium Gas Canisters at either end. Set the Condenser to produce Hydrogen with the Continuous Mode button.  
  2. Slot two Auto Arms on to a Large Platform A oriented in the same direction, with the green sphere holograms on one end and blue on the other. Place the Platform in such a way that each Arm’s green input end can reach the Hydrogen Canister and the Ammonium Canister, respectively. Use the Auto Arm filters if needed. 
  3. Slot the Chemistry Lab on to a Large Platform A and move the Platform so that it’s within reach of the blue sphere holograms of the Auto Arm pair from the previous step. Set the Lab to produce Hydrazine with the Continuous Mode button. 
  4. Slot the last Auto Arm on to one end of the Large Extended Platform, with the green sphere hologram aimed outwards, and place the Medium Fluid & Soil Canister for Hydrazine at the other end. Place the Platform so that the green end of the Auto Arm can reach the Chemistry Lab. 
  5. Attach a Storage Sensor to the Hydrazine Canister and extend the Pin to the Chemistry Lab, set to “Full or Not Full”. Connect the power cables between all Platforms with their nearest neighbors and make sure everything is powered up. Make sure the Auto Arms are also activated. 

Expansion Ideas

Back to Start

Megatech Automation

Congratulations on dipping your toes into the wonders of Astroneer automation! Or if you’re already a veteran then that might all have seemed like a spacewalk in the space park (Sure, that’s a thing people say). So where does Megatech come into all this? Does big automation have room for huge Megastructures? You betcha! 

Back to Start

Intermodal Terminal

Automate your Shuttle launches to be loaded up with local resources and be shipped to planets that don’t have said resources available. Trying to automate something like Nanocarbon Alloy can be quite an undertaking, with resources limited to a variety of planets. Outside of going to Aeoluz, you’d have to be making a lot of trips, but the Intermodal Terminal can automate the process of gathering everything in a single place. 

Orbital Platform

While being a huge build space with plenty of conveniences, there’s one fun aspect that Soil farmers might be especially excited about. Outside of the creative options it allows for, the MEGA-Mini Asteroid is also an infinitely renewable source of purely soil. There’s no need to worry about the mess of burrow tunnels left behind, as you can simply regenerate the Asteroid whenever you like at no cost and choose which available shape you want it in.

Biodome

We’ve seen some massive Organic farms being created by the community, but they tend to have a lot of moving parts. That’s part of the fun, but the Biodome is designed to be a much more convenient way of achieving similar results, automating the production of Organic nuggets as well as Seeds that can go into either planting more plants or feeding into the Museum’s Donation Stations, all in one place. 

Museum

Speaking of Donation Stations, masters of automation tend to have plenty of resources lying around, and the Museum opens up an avenue for those resources to go into unlocking useful rewards and new perks. Plus, filling up the holographic displays of all Donation Stations is worthy of the ultimate bragging rights. 

New Large Canisters

Building all of these new Megastructures is going to take a lot of resources, which is one good reason to add in new Large Gas Canisters as well as Large Soil & Fluid Canisters, coming with the Megatech Free Update. Both will slot into Tier 3 Large slots.

EXO Chips Storage: As some eagle-eyed commenters have already pointed out in our latest trailer, the Megatech Free Update will also add the new functionality of being able to store EXO Chips in Resource Canisters for a much tidier storage solution. 

We hope this has been an insightful look into automation and the huge additions coming with Megatech. Up next, we’ll be sharing more details on what it takes to unlock and build most of this new content. Stay tuned!

Download the ASTRONEER: Megatech wallpaper:
Landscape (1920×1080)Landscape 4K (3820×2160)Portrait (1080×1920)

FAQ

What’s the release date for ASTRONEER: Megatech?

How much will the ASTRONEER: Megatech DLC cost? 

Will existing game save files be compatible with the Megatech DLC?

Will any free content be released with the Megatech DLC?

How far into the game should I progress before starting the Megatech DLC?