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Welcome, New Astroneers!

As many of you might already know, Astroneer just concluded its first year in Early Access with a Sale on Steam and the Microsoft Store.  That means there are now thousands of new Astros roaming the solar system, building bases, deforming planets, and having fun with friends. Since we have lots of new faces getting initiated to […]

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Astroneer Enters Alpha & The Research Update

Thats right, we did it. After celebrating our one year anniversary on Saturday, we are finally launching into Alpha! That means a lot of things, but most importantly now with months of planning, prototyping, and systems work out of the way, the team is in full on implementation mode. Players should expect new content and […]

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Astroneer @ Pax West 2017

Hey all! Although Astroneer won’t have any official presence on the show floor while the team is heads down working, we do have a few things going on since PAX West takes place in our hometown of Seattle! Here is the full schedule of places you can catch members of the team.

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Astroneer Development Roadmap: Pre-Alpha and Beyond

Hey everyone! I’m Veronica, producer at System Era, coming to you live with my very first blog post. Way back in December, on the eve of Astroneer’s Pre-Alpha release, Adam shared the first version of the roadmap. With excitement and anticipation, we offered a first look at some of the ideas the System Era team […]

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The Last Six Months & The Future

Adam here. Any time System Era updates Astroneer, we spend some time doing a post-mortem of how things went. I thought since we are at the six month mark, I could look back and call out the stuff we did really well, what we could have done better, and what is happening next. Astroneer is […]

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Screenshot Saturday: Astroneer Suit Animation

This week the team wanted to do something a little different, and give a behind the scenes look at our #screenshotsaturday post. This week’s visual comes straight from the screen of Gene Blakefield, System Era’s resident animator.

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Augments

One of our primary goals with Astroneer is to provide an open-ended gameplay experience that incentivizes creative problem solving. The socket (snap) system is a big part of this desire, and it was specifically designed to facilitate as-of-then unplanned gameplay systems and interactions. With this update, we’re introducing our first new system that leverages that […]

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Making Research More Fun

Hi Astroneers! I’m Samantha, a game designer and one of the new members of the Astroneer dev team. I’m really happy to be here and I wanted to take some time to introduce myself to the community. I’ve got about ten years of experience in the game industry, which have strongly shaped my approach and […]

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Signal Failure

On April 15th, a mistaken notice was sent out about a Steam Daily Deal that discounted Astroneer. The discount was then ended early. This was the result of an unfortunate series of communication failures, entirely our fault, and compounded by the turmoil of tragedy on the team in the last month. For this, we deeply […]

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