Going Faster.

I worked on this.
I worked on this.

Hello, this is Zabir from the Astroneer dev team. The last time I wrote a blog post I spoke about the important of optimization and bringing that to Astroneer. Lately I’ve been focused on our plan for increasing performance and stability of the game, and was responsible for the first pass of a bigger update to performance that you would have seen in Patch 125. Performance is an on going challenge of building a game this early. So, I wanted to quickly talk about Astroneer’s performance and what is our plan going forward? There are three major ways we are going to attack the performance problem: streaming system, optimizing algorithms, and better OS/hardware interaction. (more…)